;  1,,,,
CreateMeshBuilder,,,,
AddVertex,-2.5,0,26,
AddVertex,2.5,0,26,
AddVertex,2.5,0,-1,
AddVertex,-2.5,0,-1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,formc.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
translate,-6.5,0,0,

CreateMeshBuilder,,,,
AddVertex,-2.5,0,26,
AddVertex,2.5,0,26,
AddVertex,2.5,0,-1,
AddVertex,-2.5,0,-1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,formc.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
translate,6.5,0,0,


;   2,,,,
CreateMeshBuilder,,,,
AddVertex,-100,0,26,
AddVertex,100,0,26,
AddVertex,100,0,-1,
AddVertex,-100,0,-1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,grass.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
translate,-109,0,0,

CreateMeshBuilder,,,,
AddVertex,-100,0,26,
AddVertex,100,0,26,
AddVertex,100,0,-1,
AddVertex,-100,0,-1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,grass.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
translate,109,0,0,


;   3,,,,
CreateMeshBuilder,,,,
AddVertex,0,1.5,-1,
AddVertex,0,1.5,26,
AddVertex,0,-0.5,26,
AddVertex,0,-0.5,-1,
AddFace2,0,1,2,3
GenerateNormals,,,,
LoadTexture,handrail_s.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,25,0,
SetTextureCoordinates,2,25,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,
translate,-4.1,0,0,

CreateMeshBuilder,,,,
AddVertex,0,1.5,-1,
AddVertex,0,1.5,26,
AddVertex,0,-0.5,26,
AddVertex,0,-0.5,-1,
AddFace2,0,1,2,3
GenerateNormals,,,,
LoadTexture,handrail_s.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,25,0,
SetTextureCoordinates,2,25,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,
translate,4.1,0,0,


;   4,,,,
CreateMeshBuilder,,,,
AddVertex,-4.1,-3,26,
AddVertex,4.1,-3,26,
AddVertex,4.1,-3,-1,
AddVertex,-4.1,-3,-1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,river.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-4.1,-2.99,26,
AddVertex,4.1,-2.99,26,
AddVertex,4.1,-2.99,-1,
AddVertex,-4.1,-2.99,-1,
AddFace,0,1,2,3
setcolor,32,32,0,128
GenerateNormals,,,,


;   5,,,,
CreateMeshBuilder,,,,
AddVertex,-4,0,-1,
AddVertex,-4,0,26,
AddVertex,-4,-3.5,26,
AddVertex,-4,-3.5,-1,
AddFace,0,1,2,3
setcolor,127,127,127,
GenerateNormals,,,,
LoadTexture,wall.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,4,0,26,
AddVertex,4,0,-1,
AddVertex,4,-3.5,-1,
AddVertex,4,-3.5,26,
AddFace,0,1,2,3
setcolor,127,127,127,
GenerateNormals,,,,
LoadTexture,wall.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
