CreateMeshBuilder,
AddVertex,-0.4,+0.2,-0.3,
AddVertex,+0.4,+0.2,-0.3,
AddVertex,+0.4,+0.9,-0.3,
AddVertex,-0.4,+0.9,-0.3,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,pl_dl.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,
SetDecalTransparentColor,000,000,000,

;‘«
CreateMeshBuilder,
AddVertex,+0.25,-1.0,-0.29,
AddVertex,+0.40,-1.0,-0.29,
AddVertex,+0.40,+0.4,-0.29,
AddVertex,+0.25,+0.4,-0.29,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,pl_top.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0.5,
SetTextureCoordinates,3,0,0.5,

;“ª
CreateMeshBuilder,
AddVertex,+0.25,+0.5,-0.29,
AddVertex,+0.40,+0.5,-0.29,
AddVertex,+0.40,+0.9,-0.29,
AddVertex,+0.25,+0.9,-0.29,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,pl_top.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,
SetDecalTransparentColor,000,000,000,
