;鉄骨部分(線路下),,,,
CreateMeshBuilder,,,,
AddVertex,-0.8,-0.5,25.2,
AddVertex,0.8,-0.5,25.2,
AddVertex,0.8,-0.5,0,
AddVertex,-0.8,-0.5,0,
AddFace,0,1,2,3,
setcolor,120,120,120,
GenerateNormals,,,,
LoadTexture,iron_green.bmp,,,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,,,,
AddVertex,0.8,-0.5,0,
AddVertex,0.8,-0.5,25.2,
AddVertex,0.8,-2,25.2,
AddVertex,0.8,-2,0,
AddFace,0,1,2,3,
GenerateNormals,,,,
LoadTexture,iron_green2.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,1,
SetTextureCoordinates,3,0,1,

;内側レール部分,,,,
CreateMeshBuilder,,,,
AddVertex,0.334,0,0,
AddVertex,0.334,0,25.2,
AddVertex,0.402,0,25.2,
AddVertex,0.402,0,0,
AddVertex,0.334,-0.144,0,
AddVertex,0.334,-0.144,25.2,
AddFace,0,1,2,3
AddFace,1,0,4,5
SetColor,102,66,36,
GenerateNormals,,,,

CreateMeshBuilder,,,,
AddVertex,-0.402,0,0,
AddVertex,-0.402,0,25.2,
AddVertex,-0.334,0,25.2,
AddVertex,-0.334,0,0,
AddFace,0,1,2,3
SetColor,102,66,36,
GenerateNormals,,,,

;渡り板,,,
CreateMeshBuilder,
AddVertex,-0.202,0,25.2,
AddVertex,0.202,0,25.2,
AddVertex,0.202,0,0,
AddVertex,-0.202,0,0,
AddFace,0,1,2,3,
GenerateNormals,,,,
LoadTexture,catwalk.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,;;;
AddVertex,-2.12,-0.244,25.2,
AddVertex,-0.82,-0.244,25.2,
AddVertex,-0.82,-0.244,0,
AddVertex,-2.12,-0.244,0,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,iron_green.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-2.12,0.8,-0.2,
AddVertex,-2.07,0.8,25.2,
AddVertex,-2.07,-0.244,25.2,
AddVertex,-2.12,-0.244,-0.2,
AddFace,0,1,2,3
SetColor,13,51,17,
GenerateNormals,,,,
LoadTexture,handrail_s.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,50,0,
SetTextureCoordinates,2,50,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,


;   tree,,,,
CreateMeshBuilder,,,,
AddVertex,-17,15,1.625,
AddVertex,-5,15,4.625,
AddVertex,-5,-5.5,4.625,
AddVertex,-17,-5.5,1.625,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,forest.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,2,0,
SetTextureCoordinates,2,2,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,,,,
AddVertex,-23,16.5,7.875,
AddVertex,-5,16.5,10.875,
AddVertex,-5,-5.5,10.875,
AddVertex,-23,-5.5,7.875,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,forest.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,3,0,
SetTextureCoordinates,2,3,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,,,,
AddVertex,-29,15,14.125,
AddVertex,-5,15,17.125,
AddVertex,-5,-5.5,17.125,
AddVertex,-29,-5.5,14.125,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,forest.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,4,0,
SetTextureCoordinates,2,4,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,,,,
AddVertex,-35,16.5,20.375,
AddVertex,-5,16.5,23.375,
AddVertex,-5,-5.5,23.375,
AddVertex,-35,-5.5,20.375,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,forest.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,5,0,
SetTextureCoordinates,2,5,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,
