;//–Ø2,,,,
CreateMeshBuilder,,,,
AddVertex,-7,0,0,
AddVertex,-7,18,0,
AddVertex,7,18,0,
AddVertex,7,0,0,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,tree1.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,,,,
AddVertex,0,0,-7,
AddVertex,0,18,-7,
AddVertex,0,18,7,
AddVertex,0,0,7,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,tree1.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,,,,
AddVertex,-5,0,-5,
AddVertex,-5,18,-5,
AddVertex,5,18,5,
AddVertex,5,0,5,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,tree1.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,,,,
AddVertex,5,0,-5,
AddVertex,5,18,-5,
AddVertex,-5,18,5,
AddVertex,-5,0,5,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,tree1.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,1,1
SetDecalTransparentColor,0,0,255
