CreateMeshBuilder,
AddVertex,+0.10,-0.50,-0.00,; 0:一番広い面
AddVertex,+0.10,+1.40,-0.00,
AddVertex,-0.10,-0.50,-0.00,
AddVertex,-0.10,+1.40,-0.00,
AddVertex,+0.10,-0.50,-0.02,; 4:広い面のふちの、厚み(?)部分
AddVertex,+0.10,+1.40,-0.02,
AddVertex,-0.10,-0.50,-0.02,
AddVertex,-0.10,+1.40,-0.02,
AddVertex,+0.00,-0.50,-0.12,; 8:三角形の頂点
AddVertex,+0.00,+1.40,-0.12,
AddVertex,-0.00,+1.60,-0.00,;10:てっぺん
AddFace,0,1,3,2,
AddFace,4,5,1,0,
AddFace,2,3,7,6,
AddFace,5,4,8,9,
AddFace,9,8,6,7,
AddFace,10,3,1,
AddFace,10,1,5,
AddFace,10,5,9,
AddFace,10,9,7,
AddFace,10,7,3,

GenerateNormals,

LoadTexture,post500.bmp,
SetTextureCoordinates,00,1,1,
SetTextureCoordinates,01,1,0,
SetTextureCoordinates,02,1,1,
SetTextureCoordinates,03,1,0,
SetTextureCoordinates,04,3,1,
SetTextureCoordinates,05,3,0,
SetTextureCoordinates,06,1,1,
SetTextureCoordinates,07,1,0,
SetTextureCoordinates,08,2,1,
SetTextureCoordinates,09,2,0,
SetTextureCoordinates,10,0,0,
