
CreateMeshBuilder,
AddVertex,-450, -3, 25,
AddVertex,-450, -3, 0,
AddVertex,-450, -4, -25,
AddVertex,0, -3, 25,
AddVertex,0, -3, 0,
AddVertex,0, -4, -25,
AddFace,1, 0, 3, 4,
AddFace,2, 1, 4, 5,
SetColor,150,150,150,200

GenerateNormals,

LoadTexture,sea_tx.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 0, 1,
SetTextureCoordinates,2, 0, 2,
SetTextureCoordinates,3, 5, 0,
SetTextureCoordinates,4, 5, 1,
SetTextureCoordinates,5, 5, 2,


CreateMeshBuilder,
AddVertex,-450, -20, 25,
AddVertex,-450, -20, 0,
AddVertex,-450, -20, -25,
AddVertex,0, -3.2, 25,
AddVertex,0, -3.2, 0,
AddVertex,0, -4.2, -25,
AddFace,1, 0, 3, 4,
AddFace,2, 1, 4, 5,
SetColor,100,100,100

GenerateNormals,

CreateMeshBuilder,
AddVertex,0, 0, 25,
AddVertex,0, 0, 0,
AddVertex,0, -1, -25,
AddVertex,450, 0, 25,
AddVertex,450, 0, 0,
AddVertex,450, -1, -25,
AddFace,1, 0, 3, 4,
AddFace,2, 1, 4, 5,

GenerateNormals,

LoadTexture,Grass.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 0, 1,
SetTextureCoordinates,2, 0, 2,
SetTextureCoordinates,3, 7, 0,
SetTextureCoordinates,4, 7, 1,
SetTextureCoordinates,5, 7, 2,

