CreateMeshBuilder,
AddVertex,16, 5, -5,
AddVertex,13, 10, 15,
AddVertex,-4, -1, 15,
AddVertex,0, -3, -8,
AddVertex,-15.5, -15, 15,
AddVertex,-12.5, -14, -8,
AddVertex,-16.4, -21.3, 15,
AddVertex,-16, -20.3, -8,
AddVertex,13, 5, 33,
AddVertex,-7, -3, 33,
AddVertex,-15, -16, 33,
AddVertex,-16, -20.3, 33,
AddFace,1,0,3,2,
AddFace,2,3,5,4,
AddFace,4,5,7,6,
AddFace,8,1,2,9,
AddFace,9,2,4,10,
AddFace,10,4,6,11,
GenerateNormals,

LoadTexture,hill.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 0.8, 0,
SetTextureCoordinates,2, 0.8, 0.5,
SetTextureCoordinates,3, 0, 0.5,
SetTextureCoordinates,4, 0.8, 1.1,
SetTextureCoordinates,5, 0, 1.1,
SetTextureCoordinates,6, 0.8, 1.3,
SetTextureCoordinates,7, 0, 1.3,
SetTextureCoordinates,8, 1.6, 0,
SetTextureCoordinates,9, 1.6, 0.5,
SetTextureCoordinates,10, 1.6, 1.1,
SetTextureCoordinates,11, 1.6, 1.3,

CreateMeshBuilder,
AddVertex,-16, -20.3, -8,
AddVertex,-16, -20.3, 33,
AddVertex,-17, -25, 33,
AddVertex,-17, -25, -8,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,G_001.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1.5, 0,
SetTextureCoordinates,2, 1.5, 0.45,
SetTextureCoordinates,3, 0, 0.45,
