;   room,,,,
CreateMeshBuilder,,,,
AddVertex,5,7,1,
AddVertex,5,7,24,
AddVertex,5,0,24,
AddVertex,5,0,1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,apart3.bmp,,,
SetTextureCoordinates,0,0,0.02,
SetTextureCoordinates,1,5,0.02,
SetTextureCoordinates,2,5,2,
SetTextureCoordinates,3,0,2,

CreateMeshBuilder,,,,
AddVertex,-5,7,1,
AddVertex,-5,7,24,
AddVertex,-5,0,24,
AddVertex,-5,0,1,
AddFace,3,2,1,0
setcolor,254,254,254,
GenerateNormals,,,,
LoadTexture,hofs.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,5,0,
SetTextureCoordinates,2,5,2,
SetTextureCoordinates,3,0,2,


CreateMeshBuilder,,,,
AddVertex,-5,7,1,
AddVertex,5,7,1,
AddVertex,5,0,1,
AddVertex,-5,0,1,
AddFace,0,1,2,3
setcolor,227,228,214,
GenerateNormals,,,,

CreateMeshBuilder,,,,
AddVertex,-5,7,24,
AddVertex,5,7,24,
AddVertex,5,0,24,
AddVertex,-5,0,24,
AddFace,3,2,1,0
setcolor,227,228,214,
GenerateNormals,,,,


;   roof,,,
CreateMeshBuilder,,,
cube,5.25,0.25,12.5
GenerateNormals,,,
setcolor,220,220,210
translate,0,7.1,12.5
