;   room,,,,
CreateMeshBuilder,,,,
AddVertex,5,6,1,
AddVertex,5,6,24,
AddVertex,5,0,24,
AddVertex,5,0,1,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,apart1.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,5,0,
SetTextureCoordinates,2,5,2,
SetTextureCoordinates,3,0,2,

CreateMeshBuilder,,,,
AddVertex,-5,6,24,
AddVertex,-5,6,1,
AddVertex,-5,0,1,
AddVertex,-5,0,24,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,apart2.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,5,0,
SetTextureCoordinates,2,5,2,
SetTextureCoordinates,3,0,2,

CreateMeshBuilder,,,,
AddVertex,-5,6,1,
AddVertex,0,8,1,
AddVertex,5,6,1,
AddVertex,5,0,1,
AddVertex,-5,0,1,,
AddFace,0,1,2,3,4
setcolor,192,192,192,,
GenerateNormals,,,,,

CreateMeshBuilder,,,,,
AddVertex,-5,6,24,,
AddVertex,0,8,24,,
AddVertex,5,6,24,,
AddVertex,5,0,24,,
AddVertex,-5,0,24,,
AddFace,4,3,2,1,0
setcolor,192,192,192,,
GenerateNormals,,,,,


;   roof,,,,
CreateMeshBuilder,,,,
AddVertex,0,8,0.5,
AddVertex,0,8,24.5,
AddVertex,5.5,5.8,24.5,
AddVertex,5.5,5.8,0.5,
AddFace2,0,1,2,3
setcolor,160,160,160,
GenerateNormals,,,,
LoadTexture,slate.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,10,0,
SetTextureCoordinates,2,10,3,
SetTextureCoordinates,3,0,3,

CreateMeshBuilder,,,,
AddVertex,0,8,0.5,
AddVertex,0,8,24.5,
AddVertex,-5.5,5.8,24.5,
AddVertex,-5.5,5.8,0.5,
AddFace2,0,1,2,3
setcolor,160,160,160,
GenerateNormals,,,,
LoadTexture,slate.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,10,0,
SetTextureCoordinates,2,10,3,
SetTextureCoordinates,3,0,3,
